StreamRecorder has tracked 88 streams for 소희ෆ on Pandalive, with 347h 8m of total airtime across 33 active days. This profile was first tracked on Mar 14, 2026 and was last seen on Aug 17, 2026.
Past Pandalive Streams
12 recent streams소희ෆ Pandalive Profile Summary
Streaming History
Click a day in the calendar to jump to it
Streaming Activity
Past 90 days
Streaming Insights
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Most Active Day
8 streams · 45h 8m -
Favorite Streaming Day
Saturday -
Most Common Start Time
12:00 -
Tracked SinceMar 14, 2026
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Last SeenAug 17, 2026
소희ෆ Pandalive Profile Details
- Platform
- Pandalive
- Username
- soso621
- Total tracked streams
- 88
- Total airtime
- 347h 8m
- Active days
- 33
- Average streams per active day
- 2.7
- Tracked since
- Mar 14, 2026
- Last seen
- Aug 17, 2026
- Most active day
- 2026-08-14 · 8 streams
- Favorite weekday
- Saturday
- Most common start time
- 12:00
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소희ෆ is an active live streamer on Pandalive.co.kr, one of Korea's popular streaming platforms. This content creator maintains a consistent broadcasting schedule, often streaming for several hours at a time with sessions ranging from one to over five hours per broadcast.
The streamer appears to focus on interactive content with viewers, as evidenced by their regular streaming pattern and engagement-focused titles. Their broadcasts typically feature the "팬더클래스" format, suggesting structured or educational content mixed with entertainment elements.
소희ෆ demonstrates dedication to their audience by streaming frequently, sometimes multiple times per day, creating an extensive library of video-on-demand content for viewers who miss live sessions. The consistent streaming schedule indicates a professional approach to content creation.
As a Pandalive broadcaster, 소희ෆ operates within Korea's vibrant live streaming ecosystem, where creators build communities through real-time interaction with viewers. The platform allows for both PC and mobile viewing, making the content accessible across different devices.
Viewers can expect regular, lengthy streaming sessions that likely include chat interaction, entertainment segments, and possibly educational or instructional content based on the "클래스" (class) terminology used in stream titles.