Comprehensive data on live streaming platforms including Twitch, YouTube Live, TikTok Live, and Kick. Market share, hours watched, revenue breakdown, creator economics, and esports viewership — every statistic individually cited.
I built StreamRecorder.io because I spent years watching people lose content they genuinely cared about across every major streaming platform — Twitch, Kick, TikTok Live, you name it. When you work this close to the streaming world every single day, you start seeing patterns that most people outside of it completely miss. Platforms shift their policies, creators scramble to adapt, and the audience just keeps growing whether anyone’s ready for it or not.
The data below is my attempt to make sense of the platform landscape right now — who’s actually growing, where the audience is spending their time, and which platforms are quietly gaining ground while everyone else argues about the obvious ones. I’ve pulled together what I think are the most useful numbers for anyone trying to understand where streaming stands today, whether you’re a creator deciding where to broadcast, a marketer allocating budget, or just someone who wants the real picture instead of the hype.
The live streaming industry has transformed from a niche hobby into a multi-billion dollar global market. What started with gamers broadcasting to small audiences has evolved into a comprehensive entertainment ecosystem encompassing gaming, music, sports, e-commerce, and real-time social interaction. The acceleration triggered by the pandemic has proven permanent, with audiences now conditioned to expect real-time content across every category.
Market valuations vary by methodology — some reports focus narrowly on platform revenues while others include adjacent infrastructure and services — but the trajectory is consistent across all analyses: double-digit annual growth with no sign of plateau. The underlying drivers are structural: expanding broadband access, mobile-first consumption patterns, and a generational shift toward interactive over passive content.
Estimated market size in 2025, projected to reach $388 billion by 2034 at a 19.5% CAGR. Asia Pacific leads with approximately 50% market share.
The market's evolution reflects a fundamental shift in how audiences value authenticity and interaction. Pre-recorded content, while polished, lacks the unpredictability and community engagement that live streams provide. Viewers don't just watch — they participate through chat, donations, and real-time reactions, creating a parasocial dynamic that drives retention and monetization.
For platforms, the economics are compelling: live content is inherently less piracy-prone, generates real-time advertising opportunities, and creates network effects that lock in both creators and audiences. The challenge is infrastructure — maintaining quality at scale while keeping latency low enough for genuine interactivity.
The streaming platform hierarchy underwent a dramatic reshuffling in 2025. YouTube Live maintained its dominant position through sheer scale and content diversity, but the story of the year was TikTok Live's emergence as a serious competitor and Twitch's continued erosion. The "Big Four" — YouTube, TikTok, Twitch, and Kick — now account for over 93% of total livestream viewership.
What's driving these shifts isn't just content quality or creator migration. Platform architecture plays a decisive role. TikTok's algorithmic discovery feeds live content directly to users who never explicitly sought it out. YouTube's integration with Search and Shorts creates organic pathways to live streams. Twitch, built around subscription-based follows, struggles with discoverability for new creators — a structural weakness that Kick has exploited aggressively.
| Platform | Q3 2025 Hours Watched | Market Share | YoY Change |
|---|---|---|---|
| YouTube Live | 13.25B | ~47% | -3% (share fell below 50% for first time) |
| TikTok Live | 9.23B | ~30% | +15% QoQ, +30% from Q4 2024 |
| Twitch | 4.3B | ~15% | -10% YoY (declining 3 consecutive quarters) |
| Kick | 1.7B | ~6% | +55% QoQ, +112% YoY |
The market share figures reveal different competitive dynamics depending on content category. For gaming specifically, Twitch still leads with 67% of gaming content hours watched — its core strength remains intact even as overall viewership declines. YouTube Gaming captures 24%, while Kick has grown to 11% in the gaming vertical alone.
TikTok Live's strength lies in IRL, fashion, and chat-based content where its mobile-native format excels. Gaming represents only about 12–13% of TikTok Live viewership, though that segment is growing rapidly — mobile titles like MLBB, Free Fire, and Roblox have found substantial audiences on the platform.
Twitch remains the cultural home of gaming livestreams, even as its market share erodes. The platform's identity is inseparable from esports, speedrunning, and gaming culture — a position cemented over more than a decade. But 2025 marked a turning point: declining viewership, revenue contraction, and accelerating creator migration forced Amazon to reckon with structural challenges.
The numbers tell a story of stable engagement within a shrinking envelope. 240 million monthly active users is an enormous figure by any measure, and average concurrent viewership of 2.3–2.5 million demonstrates genuine audience loyalty. Yet the platform's revenue fell 8% to $1.8 billion, and total watch hours declined for the third consecutive quarter. The competitive moat that once seemed impregnable — creator exclusivity and community lock-in — has proven more vulnerable than expected.
Over 240 million monthly active users in 2025, with 35 million logging in daily. The US leads with 35 million users, followed by Germany and Brazil.
Twitch's demographic profile is its greatest strength and most significant limitation. 72% of users are under 34, with the 18–24 age bracket comprising the largest segment. This concentration creates intense competition for a specific audience while leaving older demographics largely unaddressed. The 65% male / 35% female split, while improving, still lags behind platforms with broader content offerings.
Multistreaming has emerged as a defining challenge. When Amazon relaxed exclusivity requirements, creators began broadcasting simultaneously to YouTube and Twitch — splitting their audiences rather than growing them. Brazilian superstar Gaules exemplified this trend: during major Counter-Strike tournaments, his YouTube streams drew nearly twice the viewers of his Twitch broadcasts. The total audience didn't expand; it simply fragmented.
YouTube Live's dominance stems from advantages no competitor can replicate: integration with the world's second-largest search engine, a massive existing creator base, and algorithmic discovery that surfaces live content to billions of potential viewers. The platform doesn't need users to actively seek livestreams — it puts them in front of audiences already engaged with related content.
The platform's content diversity is equally unmatched. While Twitch is synonymous with gaming, YouTube Live encompasses news broadcasts, religious services, political events, music performances, educational content, and traditional gaming. This breadth creates resilience — decline in one category doesn't threaten the overall ecosystem. It also means YouTube's gaming-specific numbers, while impressive, represent only a fraction of total platform activity.
YouTube's strength in esports is increasingly pronounced. Major tournaments including League of Legends Championships, Call of Duty League, and mobile esports like MPL have found substantial audiences on the platform. IShowSpeed's content strategy exemplifies the new playbook: blend gaming with IRL content, leverage YouTube's recommendation engine, and treat live streaming as one component of a broader video presence.
The platform's integration with YouTube Shorts creates a feedback loop that competitors struggle to match. Highlights from live streams feed directly into Shorts, where they can reach entirely new audiences who then discover the creator's live content. This organic discovery pathway — from algorithmic short-form to intentional live viewing — represents a structural advantage that will likely compound over time.
TikTok Live's rise to the #2 position in global livestreaming represents the most significant platform shift since Twitch's original ascent. The platform surpassed Twitch in total hours watched in Q1 2025 — a milestone that seemed implausible just two years earlier. What makes TikTok's approach distinctive is frictionless discovery: live streams appear in users' For You feeds alongside regular videos, requiring no explicit opt-in to encounter live content.
The platform's content mix differs fundamentally from gaming-centric competitors. Chat-based streams dominate with 4.8 billion hours watched in Q2 2025 alone — viewers come for conversation, personality, and social connection rather than gameplay. Fashion streams rank second, driven by live shopping and influencer product showcases. Gaming, while growing rapidly, represents only 12–13% of TikTok Live's total viewership.
TikTok Live grew 15% quarter-over-quarter in Q3 2025, narrowing the gap to YouTube Live significantly. The platform now commands approximately 30% of global livestream viewership.
The statistic that best captures TikTok Live's structural advantage is this: 80.4% of creator revenue comes from streamers with fewer than 50,000 followers. On Twitch, where discoverability is notoriously difficult for newcomers, revenue concentrates heavily among top creators. TikTok's algorithmic approach democratizes attention, creating viable income streams for mid-tier and emerging creators who would struggle for visibility elsewhere.
Mobile gaming is TikTok Live's fastest-growing segment. MLBB, Free Fire, PUBG Mobile, and Roblox have found substantial audiences on the platform — titles that align naturally with TikTok's mobile-first user base. Gaming content grew to represent 1.29 billion hours watched in Q3 2025, up from 1.04 billion in Q2. If this trajectory continues, TikTok could emerge as a serious competitor in gaming content, not just IRL.
Kick entered the streaming market in 2022 with a simple value proposition: give creators more money. The platform's 95/5 revenue split — creators keep 95% of subscription revenue compared to Twitch's 50% — attracted immediate attention from creators frustrated with incumbent platforms. What began as a curiosity has evolved into the fastest-growing streaming platform by percentage growth, crossing 1 billion hours watched in a single quarter for the first time in Q2 2025.
The platform's growth strategy relied heavily on high-profile creator signings. xQc's move to Kick in 2023 provided legitimacy; subsequent migrations by other top streamers created momentum. But Kick's appeal extends beyond economics — the platform's lighter content moderation policies have attracted creators whose content sits uncomfortably on more restrictive platforms, particularly casino streamers and unfiltered commentary.
Kick surged 55% quarter-over-quarter to reach 1.7 billion hours watched in Q3 2025. The platform has grown 112% year-over-year, making it the fastest-growing major streaming platform.
Kick's content landscape reflects its permissive policies. Gaming dominates overall, but casino streaming, edgy commentary, and unfiltered debates have found homes on the platform in ways impossible on Twitch. This content strategy is divisive — it attracts dedicated audiences while creating brand safety concerns that limit advertising partnerships.
The platform's sustainability remains an open question. Kick is backed by Stake.com, an online gambling company, which provides the financial runway to offer generous creator deals. But the 95/5 revenue split is fundamentally unprofitable at scale, and the platform's reliance on a few marquee creators creates concentration risk. Whether Kick can transition from aggressive growth mode to a sustainable business model will determine its long-term viability.
Esports viewership in 2025 demonstrated a counterintuitive pattern: fewer tournament hours broadcast, but higher average engagement per event. The ecosystem has consolidated around fewer, more significant competitions — and audiences have responded by showing up in larger numbers when it matters. League of Legends continues to dominate, with the LCK 2025 Season alone generating 161 million hours watched, surpassing even the World Championship.
Mobile esports has emerged as the industry's growth engine. Mobile Legends: Bang Bang events now regularly match or exceed viewership for PC esports outside of League of Legends. MPL Indonesia Season 15 drew 4.13 million peak concurrent viewers — a number that would have seemed fantastical for mobile gaming five years ago. Southeast Asia's mobile-first gaming culture has created an esports ecosystem with scale and engagement rivaling traditional PC gaming.
Counter-Strike 2's first full competitive year delivered impressive results. The BLAST.tv Austin Major 2025 became the most-watched Counter-Strike event in history by total hours watched (76.1 million), demonstrating that the franchise's competitive appeal survived the transition from CS:GO. The StarLadder Budapest Major followed with 71.3 million hours. Neither matched the peak concurrent numbers of LoL or MLBB events, but the sustained engagement across long tournament days speaks to CS2's dedicated audience.
The concentration of viewership around a few dominant titles has intensified. League of Legends and Mobile Legends now account for the majority of esports hours watched, with Counter-Strike, Valorant, and Dota 2 competing for the remaining share. Emerging titles face an increasingly difficult path to viability — the audience's attention is finite, and incumbents have built formidable competitive ecosystems.
The economics of streaming have become a battlefield as platforms compete for creator loyalty through increasingly generous revenue splits. Kick's 95/5 model set a new standard that pressured incumbents to improve their own offerings. Twitch responded by eliminating its $100,000 earnings cap and expanding access to 70/30 splits through its Plus Program. YouTube maintains its position somewhere in between, with splits ranging from 50% to 70% depending on revenue source.
For creators, the calculus has grown more complex. Higher revenue splits matter, but so do discoverability, audience quality, and monetization diversity. A 95% split on Kick means nothing if the platform can't deliver viewers. TikTok's lower per-viewer monetization is offset by its ability to surface creators to millions who would never find them elsewhere. The "best" platform depends entirely on a creator's content type, audience demographics, and career stage.
| Platform | Subscription Split (Creator) | Ad Revenue Split | Notes |
|---|---|---|---|
| Kick | 95% | Varies | Most generous subscription split in industry |
| Twitch (Partner Plus) | 70% | 55% | Requires 100+ Points for 3 months; standard is 50% |
| YouTube | 70% | 55% | Memberships at 70%; Super Chat at 70% after fees |
| TikTok Live | ~50% | N/A | Gift-based model with TikTok taking ~50% of gift value |
The most striking data point in creator economics comes from TikTok: $10 million in collective creator revenue per day, with 80.4% of that going to streamers with fewer than 50,000 followers. This democratization of revenue — enabled by algorithmic discovery rather than subscriber-based models — represents a fundamentally different economic structure than Twitch's top-heavy distribution.
For mid-tier creators, the platform choice increasingly comes down to growth potential versus immediate monetization. Kick offers the best per-subscriber economics but limited audience scale. Twitch provides the largest gaming audience but brutal competition for attention. TikTok offers unmatched discovery but lower per-viewer monetization. YouTube sits in the middle, offering decent economics, good discovery, and the ability to build a multi-format presence that includes VODs, Shorts, and live streams.
The live streaming market has entered a new phase of maturity and competition. YouTube Live's dominance appears secure at the top, but the fight for positions #2 through #4 is fierce and fluid. TikTok Live's emergence as a serious competitor represents the most significant shift in years, while Twitch's erosion — though concerning — hasn't displaced its cultural centrality in gaming. Kick remains the most interesting wild card: too successful to ignore, too dependent on unsustainable economics to fully trust.
Three structural trends will shape the industry through 2026 and beyond. First, algorithmic discovery is winning over subscription-based models. Platforms that can surface relevant live content to users who never explicitly sought it out — TikTok and YouTube — are capturing disproportionate growth. Second, mobile is no longer emerging; it's dominant. The majority of live streaming viewership now happens on phones, and mobile esports viewership exceeds PC esports globally. Third, creator economics have become a competitive weapon. Kick proved that revenue splits matter enough to drive platform switching; the resulting pressure has benefited creators across the ecosystem.
For anyone building a presence in live streaming — whether as a creator, brand, or platform — understanding these dynamics is essential. The market is large enough to support multiple winners, but the rules of competition have fundamentally changed. Success now requires mastering not just content quality, but platform-specific discovery mechanics, multi-platform distribution strategies, and the economics that determine which creators can sustain full-time streaming careers.
This report compiles statistics from primary sources including Streams Charts, TwitchTracker, Esports Charts, Statista, Business of Apps, and official platform disclosures. Each statistic is individually cited with a direct link to its source. Data excludes viewership from Chinese-exclusive platforms (Bilibili, Huya, DouYu) unless otherwise noted. Market share calculations are based on hours watched across major global platforms. Data is reviewed and updated monthly. When sources report conflicting figures, we prioritize official company disclosures, then specialized tracking platforms (Streams Charts, TwitchTracker), then aggregated industry reports.